WoW Forever · New dungeon · Levels 28–33

City of Dalaran

Arcane everywhere, and most things here laugh at Arcane damage.

Eight bosses, one of them secret, and the only dungeon in Forever you need a key to enter at all. Most damage here is Arcane, so armour and blocks help less than usual.

Levels 28–338 bossesKey neededArcane immune mobs
Gavel-saurus, the T. rex judge mascot in a white wig
Before you go

Get ready

Getting there

Get the Dalaran Sewer Key first: only one person in the group needs it. Enter through the sewers to a portal at the end of a long pipe. Alliance starts with An Alarming Request in Southshore's town hall. Horde does a chain from Magus Wordeen Voidglare in Tarren Mill (Prison Break In, Key to the City: kill four traitors at the Lordamere Internment Camp and take the Grimy Key from the Warden's Footlocker upstairs).

Zone: Alterac Mountains, through the city sewers

Grab these quests

  • Alliance: Heart of Disruption (Arcane Mote from the Shade of the Archmage), Power Overwhelming (kill the Arcanic Enigma), A Green Sample (Fel Infused Blossom), Starving Arcane (remnants and echoes).
  • Horde: The Grave Knight (kill Atrexis), Source of Power (six Cracked Sentry Cores), Opportunistic Education (The Founding of Dalaran, on the back wall past the portal room), Heart of Disruption.
  • Sentry cores: each Fragmented Sentry drops one, each player needs six, and a run has 12–15 sentries. Plan on two or three runs for a full group.

Who and what to bring

  • Non-Arcane damage. Many mobs take no Arcane damage (Blizzard says that's on purpose).
  • Interrupts and stuns for Mana Phantoms.
  • A decurser for Lyn.
  • A Paladin for Blessing of Freedom on the Fel Ancient.
  • Lots of water: many mobs drain mana.
WoW Forever

What's new here

Brand new in WoW Forever

This dungeon has no Classic version, so there are no old guides for it. What's here comes from the beta and the first weeks of Forever. Blizzard is still tuning it, so check your tooltips.

Quest XP

Dungeon quests below level 40 pay extra XP in Forever. The 1 October build cut that bonus in half, but the quests are still worth picking up before you go in.

Mob XP

Dungeon mobs give about a third of their Classic XP. Quests are where the XP is. If anyone in the group is far above the mobs' level, nobody gets XP for those kills.

Group Finder

In Forever, Group Finder is a listing board, not a queue, and meeting stones don't summon. A Warlock and two other players can cast Ritual of Summoning at the stone.

Kirin Tor reputation

Kills give Kirin Tor reputation, more from elites, Lyn and the Shade. Since 15 October only the Alliance earns it.

The bosses

Boss by boss

1

Atrexis the Grave Knight

What it does
  • Disarm: On the tank.
  • Raise Dead: Keeps raising skeletons until he dies.
  • Unholy Frenzy: Speeds up him and his allies.
  • Thrash / Strike: Melee hits.
How to beat it
  • Kill a couple of the Kirin Tor Necromancers before you pull him.
  • Kill the first few adds, then switch to the boss. Don't let the skeletons pile up.
Loot
See this boss on Wowhead ↗
2

Lyn the Ignored

Secret boss: needs the Tome of Dalaran
What it does
  • Raise Dead: Raises adds all fight.
  • Shadow Bolt Volley: Hits everyone.
  • Curse of Thorns: On the tank: hurts whoever attacks the cursed target.
How to beat it
  • Get the Tome first: clear Shadowfang Keep, loot the Black Tome from the table in Arugal's room, and use it at the ley line in Ambermill's town hall (Silverpine).
  • Decurse Curse of Thorns right away.
Loot
See this boss on Wowhead ↗
3

Arcane Anomaly

Krasus' Landing
What it does
  • Arcane Bolt: About 500 Arcane damage on the tank.
  • Focal Blast: A 3-second beam that sweeps around the room.
How to beat it
  • Watch which way the beam turns and walk ahead of it.
  • Healers: Arcane Bolt hurts. Keep the tank topped up.
See this boss on Wowhead ↗
4

Arcanic Enigma

Garden on the southern bank
What it does
  • Mana Phantoms: Two come with him and cast Mana Burn.
  • Manamorph: Turns random players into sheep (dispellable).
  • Silence: An area silence ranged can avoid.
  • Summon Manaling: More adds.
How to beat it
  • Kill the Mana Phantoms first. Interrupt or stun every Mana Burn: don't let them go off.
  • Dispel Manamorph. Druids in Cat Form can't be sheeped.
  • Ranged stand back from the Silence.
Loot
See this boss on Wowhead ↗
5

Unstable Sentinel

Trade area
What it does
  • Arcing Smash: Frontal cleave.
  • Malfunction: A pulsing blast within 25 yards.
How to beat it
  • Face him away from the group.
  • Ranged stand back to avoid Malfunction entirely. A stun before the cast stops it.
  • The tank takes big hits: healers stay on them.
See this boss on Wowhead ↗
6

Mana Devourer

Near the Violet Hold
What it does
  • Drain Vitality: Damage over time on the tank.
  • Debilitate: Arcane damage to everyone and drains 200 mana from each player.
How to beat it
  • Clear the whole room first: anything left alive joins in.
  • It's a race. Use your cooldowns and kill it before your mana is gone.
Loot
See this boss on Wowhead ↗
7

Fel Ancient

Centre of the city
What it does
  • Entangle: Roots players for 10 seconds and hurts them.
  • Fel Timbers: Green pools on the ground.
How to beat it
  • Talk to Grindle Firespark to lower the barriers around it.
  • Get out of green pools right away.
  • Blessing of Freedom removes the roots. Treants take no Nature damage, but bleeds work.
Loot
See this boss on Wowhead ↗
8

Shade of the Archmage

Last boss, in the Purple Parlor
What it does
  • Arcane Bolt: On the tank.
  • Bounding Mana: A sphere that flies out and comes back.
  • Arcane Explosion: Hits everyone within 20 yards when the sphere comes back.
  • Mass Polymorph + Evocation: When she runs out of mana she sheeps everyone and refills.
How to beat it
  • Speak to Archmage Modera near the keep to open the portal.
  • Move the boss away from where the sphere was cast, and stay out of 20 yards when it returns.
  • After the Mass Polymorph wears off, the fight starts over: get ready again.
Loot
See this boss on Wowhead ↗
Watch out

Trash that can wipe you

MobWhat to do
Fallen MageFrostbolts the tank. Pull with line of sight.
Kirin Tor NecromancerKeeps raising skeletons and frenzies them. Kill it first.
Seeking RemnantSees stealthed players. Rogues and Druids, be careful.
Saturated RemnantArcane auto-attacks the tank can't block.
PhantasmReflection Field sends spells back at you. Casters stop casting when it's up.
Mana PhantomMana Burn on the tank and healer. Interrupt it.
Tips and tricks

Run it better

Check what you're hitting

Constructs and elementals take no bleeds or poisons. Treants take no Nature. Many things take no Arcane. Mages: bring Fire or Frost.

Tanks: armour helps less

Arcane melee can't be blocked. Healers should expect more damage than normal.

Plan the cores

If the group needs Cracked Sentry Cores, agree before you start that you'll run it two or three times.

Get the Tome before the run

Lyn only appears if someone has the Tome of Dalaran. It's an easy add if you're running Shadowfang Keep anyway.

Buster, the Bonkr robot sidekick mascot
Buster's tip

Let Bonkr Compass+ call your buttons

Boss fights go smoother when you're not thinking about your rotation. Build one on the portal's Rotations page and Compass+ shows the next button to press, so you can watch the floor instead.

Loot lists come from WoW Forever's own game data, through the open-source WoW Forever simulator, and are checked for changes every week (last checked 2026-11-09). "New" and "Changed" tags show for 30 days. Hover an item for its WoW Forever stats; click it for Wowhead, which shows Classic's numbers.