A short lava cave under Orgrimmar. Your first dungeon, done in 20 minutes.
Four bosses, Burning Blade cultists and Searing Blade troggs. Every quest starts in Orgrimmar, so it's a Horde favourite.

In the Cleft of Shadow in Orgrimmar. Alliance would have to walk through the Horde capital, so it's really a Horde dungeon.
Zone: Orgrimmar (the Cleft of Shadow)
In WoW Forever the bosses here keep their Classic levels and abilities. The loot has been reworked: many drops have new Forever stats, so read the tooltip.
Dungeon quests below level 40 pay extra XP in Forever (the 1 October build halved the bonus, but it's still there). From level 40 on, most pay their Classic XP.
Dungeon mobs give about a third of their Classic XP. If anyone in the group is far above the mobs' level, nobody gets XP for those kills.
It's a listing board, not a queue, and meeting stones don't summon. A Warlock and two others can cast Ritual of Summoning at the stone.
| Mob | What to do |
|---|---|
| Earthborers | Worms that hit harder than they look. |
| Searing Blade Cultists | Casters in packs: pull them around a corner. |
At 13 it's hard work. At 15 or 16 it's quick and safe.
The cave is tight. Pull to the tank so you don't chain packs.

Boss fights go smoother when you're not thinking about your rotation. Build one on the portal's Rotations page and Compass+ shows the next button to press, so you can watch the floor instead.
Loot lists come from WoW Forever's own game data, through the open-source WoW Forever simulator, and are checked for changes every week (last checked 2026-11-09). "New" and "Changed" tags show for 30 days. Hover an item for its WoW Forever stats; click it for Wowhead, which shows Classic's numbers.