A Titan vault full of troggs, Dark Iron dwarves and stone watchers that wake up.
Ten bosses, from the Lost Dwarves to Archaedas, the stone keeper. You need the Staff of Prehistoria to open Ironaya's door, and Archaedas wakes his whole room.

The main entrance is in the north of the Badlands. There's also a back door near the Loch Modan border that puts you deeper in.
Zone: Badlands (main door) or Loch Modan (back door)
In WoW Forever the bosses here keep their Classic levels and abilities. The loot has been reworked: many drops have new Forever stats, so read the tooltip.
Dungeon quests below level 40 pay extra XP in Forever (the 1 October build halved the bonus, but it's still there). From level 40 on, most pay their Classic XP.
Dungeon mobs give about a third of their Classic XP. If anyone in the group is far above the mobs' level, nobody gets XP for those kills.
It's a listing board, not a queue, and meeting stones don't summon. A Warlock and two others can cast Ritual of Summoning at the stone.
| Mob | What to do |
|---|---|
| Shadowforge dwarves | Casters and fighters: pull around corners. |
| Stonevault troggs | Big packs: AoE them. |
| Earthen statues | They wake as you pass in some rooms. |
Without it, Ironaya's door stays shut. One player with it is enough.
The Loch Modan entrance saves a long walk on later runs.

Boss fights go smoother when you're not thinking about your rotation. Build one on the portal's Rotations page and Compass+ shows the next button to press, so you can watch the floor instead.
Loot lists come from WoW Forever's own game data, through the open-source WoW Forever simulator, and are checked for changes every week (last checked 2026-11-09). "New" and "Changed" tags show for 30 days. Hover an item for its WoW Forever stats; click it for Wowhead, which shows Classic's numbers.