Swords out. Never stop swinging.
The sword rogue: Sinister Strike, Blade Flurry and Adrenaline Rush, with WoW Forever's Hack and Slash (any weapon), Flawless Execution and Shank.

Swords and axes: extra attacks. Daggers and fists: +1% crit. Maces: ignore 3% armor.
Flawless Execution cuts Eviscerate's cost by 15 energy.
Your 31-point talent: double energy regeneration for a short burst.
New: an off-hand strike that cannot miss, cheap, on a 10-sec cooldown, and it gives you energy back. Several talents build on it.
Like First Aid, and Lockpicking is its own skill too. Train them up as you go.
New: at full energy out of combat, your next ability costs 10 less. Free value on every opener.
Replaces the weapon specializations: one talent for any weapon type.
More energy from Shank, and +7% Eviscerate damage.
The order the WoW Forever simulator uses for a Combat rogue.
| Talent | Tree | Why take it |
|---|---|---|
| Coup de Grace | Combat | +7% Eviscerate damage. |
| Efficient Strikes | Combat | Cheaper Sinister Strike and Hemorrhage. |
| Lightning Reflexes | Combat | More dodge. |
| Precision | Combat | More hit. |
| Riposte | Combat | A strike after you parry. |
| Flawless Execution | Combat | Eviscerate costs 15 less energy. |
| Weapon Expertise | Combat | Fewer dodges and parries. |
| Aggression | Combat | More Sinister Strike and Eviscerate damage. |
| Blade Flurry | Combat | Hit a second target. |
| Hack and Slash | Combat | A bonus for whatever weapon you use. |
| Flash of Steel | Combat | More energy from Shank. |
| Adrenaline Rush | Combat (31) | Double energy regeneration. |
Artisan's Precision gives +1% hit, so fewer misses on every attack. Combat swings a lot, so hit pays off most.
Berserking stacks well with Blade Flurry and Adrenaline Rush. Orc is close.
| Race | Side | Racials |
|---|---|---|
| Human | Alliance | Ruthless: +1% crit. The Human Spirit: +10% Spirit. Will to Survive: break out of a stun. Perception: spot stealthed players. |
| Dwarf | Alliance | Artisan's Precision: +1% hit with attacks and spells. Stoneform: removes bleeds, poisons and diseases and cuts physical damage taken by 10% for 8 sec. Big Game Hunter: +5% damage to Beasts. |
| Night Elf | Alliance | Elune's Light: +10% crit for 15 sec. Shadowmeld: hide when standing still. Quickness: +1% dodge and a little extra run speed. |
| Gnome | Alliance | Eureka!: 10% more damage and cheaper abilities for 8 sec (also boosts Power Word: Shield). Expansive Mind: +5% maximum mana (rage for Warriors, energy for Rogues). Escape Artist: break out of roots and slows. |
| Skyborne (High Order) | Alliance | Wind Blessed: +2% attack and casting speed. Elemental Insight: +5% damage to Elementals. Walk on Air. Read Leyline: +50% mana and health regeneration for 15 sec (+100% while Attuned from a Ley Line; Attuned ends when you enter a raid). Paid race. |
| Orc | Horde | Blood Fury: +10% attack power and spell power for 15 sec, every 2 minutes. Command: +5% damage for Hunter and Warlock pets. Shatter Curse: 5% less magic damage taken for 8 sec. |
| Undead | Horde | Touch of the Grave: your hits can drain health from the target (30% chance for casters, 20% for Paladins, Rogues and Warriors; once every 15 sec). Will of the Forsaken: break fear, charm and sleep. Cannibalize: eat a corpse to heal. |
| Troll | Horde | Berserking: faster attacks and casts for 15 sec. Beast Slaying: +5% damage to Beasts. |
| Skyborne (Windshaper) | Horde | Wind Blessed: +2% attack and casting speed. Elemental Insight: +5% damage to Elementals. Walk on Air. Skysight: +15% run speed for 15 sec (+30% while Charged from an elemental convergence; Charged ends when you enter a raid). Paid race. |
These are small edges, about 1 to 2 percent. Play the race you enjoy and the side your friends are on. Skyborne needs the paid Skyborne Heroic Pack.
Sinister Strike uses weapon damage: a slow main-hand weapon hits harder.
Two weapons miss a lot. Precision and hit gear come before crit.
Use it on bosses and dangerous pulls, not on trash you can already kill.
Two mobs side by side: Blade Flurry doubles your damage.
| What you see | What to do |
|---|---|
| Running out of energy | Do not spend energy on finishers at 1 or 2 combo points, and use Shank: it gives energy back. |
| My poisons are gone | Poisons are a secondary skill now: train it, buy the reagents, and put poison on both weapons. |
| Missing all the time | Take Precision and Weapon Expertise, and look for hit on gear. |
| Pulling aggro on packs | Blade Flurry spreads threat. Let the tank grab the pack first. |

Compass+ shows your next button and follows Slice and Dice, Blade Flurry and Adrenaline Rush from your casts. Type /cplus why to see why it picked a spell.