WoW Forever · Priest guide

Discipline Priest

Shields first. Damage never lands.

The shield healer: Power Word: Shield, the new Penance and Divine Aegis, and Power Infusion on your best caster.

HealerShieldsPower Infusion
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The 30-second version

Three things to remember

Shield before damage

A shield placed early saves more mana than a heal cast late.

Penance

New: a short channel that heals an ally (or hits an enemy) every second.

Power Infusion at 40

Your 31-point talent: +20% spell damage and healing for 15 sec on any player.

New in WoW Forever

What changed for you

New spells for every priest

Contingency Plan (a ward that shields and heals an ally who drops under 35%), Divine Grace (instant heal on an ally under 50%), Chastise, Confounding Flash, Dark Sacrifice (health into mana) and Shadow Word: Death.

Divine Spirit and Lightwell are trained

No longer talents: Divine Spirit from level 30, Lightwell from 40.

Racial spells opened up

Devouring Plague, Desperate Prayer and Fear Ward are no longer limited to one race. Gnomes can be priests.

Divine Aegis

Your critical heals leave a shield worth 5% of the heal.

Soul Warding and Renewed Hope

Power Word: Shield is cheaper with a shorter cooldown, and heals crit more on targets with Weakened Soul.

Level by level

Low-level tips and what to press as you level

Levels 1–9
  • Level with Smite, then a wand once you have one: it costs no mana.
  • Power Word: Shield before you pull, Renew after.
  • Shadow Word: Pain on everything; it is cheap and lasts.
Levels 10–19
  • Take Twin Disciplines and Wand Specialization for levelling.
  • Shield yourself, then Smite and wand.
  • In dungeons: shield the tank before the pull.
Levels 20–39
  • Take Mental Agility, Improved Power Word: Shield and Meditation.
  • Take Soul Warding and Inner Focus (a free, stronger next spell).
  • Divine Spirit (30) on your group.
Levels 40–59
  • Take Penance, Renewed Hope and Divine Aegis.
  • Power Infusion (31-point) on your best caster during the boss.
  • Put Contingency Plan on the tank.
In a dungeon or raid

How to heal at level 60

  1. Contingency Plan on the tank before the pull.
  2. Power Word: Shield on whoever is about to take damage: the tank first.
  3. Penance on the tank or anyone dropping fast.
  4. Flash Heal or Heal for steady damage; crits leave a Divine Aegis shield.
  5. Divine Grace instantly on someone under 50% (it also clears Weakened Soul).
  6. Power Infusion on your top caster when the boss is low or during a big phase.
Talents

Talents that matter

TalentTreeWhy take it
Twin DisciplinesDiscipline+1% to instant spells.
Holy PrecisionDiscipline+6% hit with Holy spells.
Mental AgilityDisciplineCheaper instant spells.
Inner FocusDisciplineYour next spell is free and more likely to crit.
Improved Power Word: ShieldDisciplineStronger shields.
MeditationDisciplineMana regeneration while casting.
Soul WardingDisciplineCheaper shield, shorter cooldown.
PenanceDisciplineA healing or damaging channel.
Renewed HopeDisciplineMore crits on shielded targets.
Divine AegisDisciplineCrit heals leave a shield.
Power InfusionDiscipline (31)+20% damage and healing for one player.
Races and racials

Best race for this spec

AllianceGnome

Eureka! boosts Power Word: Shield and cuts costs, and +5% mana goes further.

HordeUndead

Touch of the Grave procs often for casters, and Will of the Forsaken keeps you casting through fears.

RaceSideRacials
HumanAllianceRuthless: +1% crit. The Human Spirit: +10% Spirit. Will to Survive: break out of a stun. Perception: spot stealthed players.
DwarfAllianceArtisan's Precision: +1% hit with attacks and spells. Stoneform: removes bleeds, poisons and diseases and cuts physical damage taken by 10% for 8 sec. Big Game Hunter: +5% damage to Beasts.
Night ElfAllianceElune's Light: +10% crit for 15 sec. Shadowmeld: hide when standing still. Quickness: +1% dodge and a little extra run speed.
GnomeAllianceEureka!: 10% more damage and cheaper abilities for 8 sec (also boosts Power Word: Shield). Expansive Mind: +5% maximum mana (rage for Warriors, energy for Rogues). Escape Artist: break out of roots and slows.
UndeadHordeTouch of the Grave: your hits can drain health from the target (30% chance for casters, 20% for Paladins, Rogues and Warriors; once every 15 sec). Will of the Forsaken: break fear, charm and sleep. Cannibalize: eat a corpse to heal.
TrollHordeBerserking: faster attacks and casts for 15 sec. Beast Slaying: +5% damage to Beasts.

These are small edges, about 1 to 2 percent. Play the race you enjoy and the side your friends are on. Skyborne needs the paid Skyborne Heroic Pack.

Quick tips

Play it better

Shield the tank early

Shield right before the pull. It absorbs the opening hits for no extra healing.

Power Infusion on casters

It boosts spell damage and healing, so give it to a caster or a healer, not a warrior.

Wand when solo

Wands cost no mana. Shield, Shadow Word: Pain, then wand.

Inner Focus for emergencies

A free, likely-crit Greater Heal when the tank is about to die.

Troubleshooting

When something seems off

What you seeWhat to do
Out of mana before the boss diesUse lower ranks, stop overhealing, sit for the 5-second rule between casts, and use Dark Sacrifice when your health is full.
Cannot shield the same target againWeakened Soul stops a second Power Word: Shield for a while. Divine Grace removes it.
My shields break instantlyShield before the hits, not after. Take Improved Power Word: Shield.
Penance is missingIt is a Discipline talent from the fourth tier.
Buster, the Bonkr robot sidekick mascot
Buster's tip

Let Bonkr Compass+ call your buttons

Compass+ is built for damage rotations. Use its levelling list while you quest, then turn it off or switch to a healing layout in groups.