The biggest heals in the raid.
The raid healer: Greater Heal, Prayer of Healing, Renew, and new WoW Forever talents like Prayer of Mending, Holy Binding and Litany of Light.

Litany of Light gives mana back when you switch between different heals.
Holy Binding: Flash Heal on someone else heals you for half as much.
Your 31-point talent: a heal that jumps from ally to ally as they take damage.
Contingency Plan (a ward that shields and heals an ally who drops under 35%), Divine Grace (instant heal on an ally under 50%), Chastise, Confounding Flash, Dark Sacrifice (health into mana) and Shadow Word: Death.
No longer talents: Divine Spirit from level 30, Lightwell from 40.
Devouring Plague, Desperate Prayer and Fear Ward are no longer limited to one race. Gnomes can be priests.
Put it on someone; it heals them when they are hit, then jumps up to 5 times.
Less pushback while casting, and Spirit adds to your healing.
| Talent | Tree | Why take it |
|---|---|---|
| Improved Renew | Holy | Stronger Renew. |
| Holy Specialization | Holy | +5% crit with Holy spells. |
| Divine Fury | Holy | Faster Heal and Greater Heal. |
| Inspiration | Holy | Crit heals give the target more armor. |
| Improved Healing | Holy | Cheaper heals. |
| Holy Binding | Holy | Flash Heal on others heals you. |
| Litany of Light | Holy | Mana back when you switch heals. |
| Spirit of Redemption | Holy | Keep healing for a while after you die. |
| Spiritual Guidance | Holy | Healing from Spirit. |
| Spiritual Healing | Holy | More healing. |
| Prayer of Mending | Holy (31) | A bouncing heal. |
The Human Spirit gives +10% Spirit for more mana back. Gnome is just as good.
Will of the Forsaken keeps you healing through fears. Troll (Berserking) is close.
| Race | Side | Racials |
|---|---|---|
| Human | Alliance | Ruthless: +1% crit. The Human Spirit: +10% Spirit. Will to Survive: break out of a stun. Perception: spot stealthed players. |
| Dwarf | Alliance | Artisan's Precision: +1% hit with attacks and spells. Stoneform: removes bleeds, poisons and diseases and cuts physical damage taken by 10% for 8 sec. Big Game Hunter: +5% damage to Beasts. |
| Night Elf | Alliance | Elune's Light: +10% crit for 15 sec. Shadowmeld: hide when standing still. Quickness: +1% dodge and a little extra run speed. |
| Gnome | Alliance | Eureka!: 10% more damage and cheaper abilities for 8 sec (also boosts Power Word: Shield). Expansive Mind: +5% maximum mana (rage for Warriors, energy for Rogues). Escape Artist: break out of roots and slows. |
| Undead | Horde | Touch of the Grave: your hits can drain health from the target (30% chance for casters, 20% for Paladins, Rogues and Warriors; once every 15 sec). Will of the Forsaken: break fear, charm and sleep. Cannibalize: eat a corpse to heal. |
| Troll | Horde | Berserking: faster attacks and casts for 15 sec. Beast Slaying: +5% damage to Beasts. |
These are small edges, about 1 to 2 percent. Play the race you enjoy and the side your friends are on. Skyborne needs the paid Skyborne Heroic Pack.
A lower rank costs much less and is often enough.
Spiritual Guidance and Human's Human Spirit turn Spirit into healing and mana.
Renew is instant: keep it rolling when you have to run.
Fear Ward is open to more races now. Put it on the tank before fear bosses.
| What you see | What to do |
|---|---|
| Out of mana before the boss dies | Use lower ranks, stop overhealing, sit for the 5-second rule between casts, and use Dark Sacrifice when your health is full. |
| Cannot shield the same target again | Weakened Soul stops a second Power Word: Shield for a while. Divine Grace removes it. |
| Prayer of Mending did not jump | It jumps only when the target takes damage. Put it on someone who will be hit. |
| Pulling aggro | Heals cause threat. Let the tank build threat before big heals. |

Compass+ is built for damage rotations. Use its levelling list while you quest, then turn it off or switch to a healing layout in groups.