Big weapon. Windfury. Stormstrike.
The melee shaman: Windfury, Stormstrike and shocks, with WoW Forever's Maelstrom Weapon, Mental Dexterity and the new 31-point Rage of the Farseer.

The biggest melee boost. Slow two-hander, Windfury on it.
Your hits stack up to 5 Maelstrom Weapon: a cheap, fast Lightning Bolt between swings.
Your 31-point talent: 30% faster attacks for 25 sec.
Dwarves can be shamans now, so both sides have them.
Most totems last 5 min (were 2), many with 30-yard range. Totemic Call moves your totems to you, and Totemic Recall picks them up and refunds 25% of their mana.
Melee hits make your next Lightning Bolt faster and cheaper, up to 5 stacks.
Mental Dexterity (attack power from Intellect) and Mental Quickness (spell power from Intellect).
A simple order for Enhancement at 60.
| Talent | Tree | Why take it |
|---|---|---|
| Thundering Strikes | Enhancement | +1% crit with spells and attacks. |
| Ancestral Knowledge | Enhancement | More mana. |
| Mental Dexterity | Enhancement | Attack power from Intellect. |
| Elemental Weapons | Enhancement | Stronger weapon imbues. |
| Flurry | Enhancement | Faster attacks after crits. |
| Stormstrike | Enhancement | A big strike that boosts your next spell. |
| Spirit Weapons | Enhancement | Parry chance and threat control. |
| Mental Quickness | Enhancement | Spell power from Intellect. |
| Improved Stormstrike | Enhancement | Mana and Stormstrike resets. |
| Maelstrom Weapon | Enhancement | Fast, cheap Lightning Bolts. |
| Rage of the Farseer | Enhancement (31) | 30% faster attacks for 25 sec. |
The only Alliance shaman. Artisan's Precision gives +1% hit, so fewer misses on every attack on your swings and shocks.
Blood Fury raises both your attack power and your shock damage.
| Race | Side | Racials |
|---|---|---|
| Dwarf | Alliance | Artisan's Precision: +1% hit with attacks and spells. Stoneform: removes bleeds, poisons and diseases and cuts physical damage taken by 10% for 8 sec. Big Game Hunter: +5% damage to Beasts. |
| Orc | Horde | Blood Fury: +10% attack power and spell power for 15 sec, every 2 minutes. Command: +5% damage for Hunter and Warlock pets. Shatter Curse: 5% less magic damage taken for 8 sec. |
| Tauren | Horde | Endurance: +5% health. War Stomp: stun nearby enemies. Plainsrunning: run speed that builds while you run (2% a stack, up to 60%; not on mounts). |
| Troll | Horde | Berserking: faster attacks and casts for 15 sec. Beast Slaying: +5% damage to Beasts. |
| Skyborne (Windshaper) | Horde | Wind Blessed: +2% attack and casting speed. Elemental Insight: +5% damage to Elementals. Walk on Air. Skysight: +15% run speed for 15 sec (+30% while Charged from an elemental convergence; Charged ends when you enter a raid). Paid race. |
These are small edges, about 1 to 2 percent. Play the race you enjoy and the side your friends are on. Skyborne needs the paid Skyborne Heroic Pack.
Windfury adds attacks based on weapon damage: slow and heavy is best.
With Mental Dexterity, Intellect gives attack power too.
A Maelstrom Lightning Bolt is quick and cheap: weave it in.
Stormstrike empowers your next Earth Shock.
| What you see | What to do |
|---|---|
| Totems keep running out | They last 5 min now; use a Call spell to drop them all, and Totemic Call to move them with you. |
| Out of mana | Use Totemic Recall to get 25% of totem mana back, drop Mana Spring, and drink between pulls. |
| Windfury is missing | Windfury Weapon is a later rank of your weapon imbues; check the trainer. |
| Missing a lot | Hit matters: Dwarf, or hit gear. |

Compass+ shows your next button and follows your weapon imbues and shocks. Type /cplus why to see why it picked a spell.