WoW Forever · Shaman guide

Restoration Shaman

Chain Heal. Totems. Never run dry.

The totem healer: Chain Heal, Healing Wave and Mana Tide, with WoW Forever's Water Shield, Mindfulness and the new 31-point Riptide.

HealerGroup healingTotems
Bonkr Rex, the half-robot T. rex mascot, swinging a gavel with its tail
The 30-second version

Three things to remember

Chain Heal for groups

Your best heal when several people are hurt.

Riptide boosts Chain Heal

Riptide heals over time and makes your Chain Heal on that target 25% stronger.

Water Shield for mana

New talent: water globes give you mana when you are hit or crit-healed.

New in WoW Forever

What changed for you

Alliance shamans

Dwarves can be shamans now, so both sides have them.

Totems last 5 minutes

Most totems last 5 min (were 2), many with 30-yard range. Totemic Call moves your totems to you, and Totemic Recall picks them up and refunds 25% of their mana.

Drop all totems at once

New Call of the Elements / Ancestors / Spirits: one 3-sec cast puts down up to 4 totems from your totem bar.

Riptide (31)

A heal over time that also boosts your Chain Heal on that target.

Mindfulness

17% of your mana regeneration keeps going while you cast.

Level by level

Low-level tips and what to press as you level

Levels 1–9
  • Lightning Bolt to pull, then melee with Rockbiter Weapon on.
  • Earth Shock to interrupt casters and finish runners.
  • Get your Earth totem quest at 4 and keep Stoneskin or Strength of Earth down.
Levels 10–19
  • Level as Elemental or Enhancement; heal dungeons with Healing Wave.
  • Take Improved Healing Wave and Tidal Focus.
  • Lesser Healing Wave (20) for quick heals.
Levels 20–39
  • Take Mindfulness, Ancestral Healing and Healing Focus.
  • Chain Heal (40) changes everything: switch to Restoration around here.
  • Take Water Shield and Tidal Mastery.
Levels 40–59
  • Take Mana Tide Totem, Healing Way and Purification.
  • Nature's Swiftness for an instant big heal.
  • Riptide (31-point) on the tank, Chain Heal on top.
In a dungeon or raid

How to heal at level 60

  1. Totems and Water Shield before the pull (Mana Spring and Healing Stream).
  2. Riptide on the tank, then Chain Heal from them.
  3. Chain Heal when two or more people are hurt.
  4. Healing Wave for big tank damage (Healing Way stacks make it stronger).
  5. Lesser Healing Wave for quick top-ups.
  6. Nature's Swiftness, then Healing Wave when someone is about to die.
  7. Mana Tide Totem when your group's mana runs low.
Talents

Talents that matter

TalentTreeWhy take it
Improved Healing WaveRestorationFaster Healing Wave.
Tidal FocusRestorationCheaper heals.
MindfulnessRestorationMana regeneration while casting.
Ancestral HealingRestorationCrit heals raise armor.
Healing FocusRestorationLess pushback.
Water ShieldRestorationMana from hits and crit heals.
Tidal MasteryRestorationMore healing crits.
Restorative TotemsRestorationStronger Mana Spring and Healing Stream.
Mana Tide TotemRestorationMana for your group.
Healing WayRestorationStronger Healing Wave.
Nature's SwiftnessRestorationAn instant heal.
RiptideRestoration (31)A heal over time that boosts Chain Heal.
Races and racials

Best race for this spec

AllianceDwarf

The only Alliance shaman. Stoneform helps you survive cleave damage.

HordeTroll

Berserking gives 15 sec of faster heals when things go wrong.

RaceSideRacials
DwarfAllianceArtisan's Precision: +1% hit with attacks and spells. Stoneform: removes bleeds, poisons and diseases and cuts physical damage taken by 10% for 8 sec. Big Game Hunter: +5% damage to Beasts.
OrcHordeBlood Fury: +10% attack power and spell power for 15 sec, every 2 minutes. Command: +5% damage for Hunter and Warlock pets. Shatter Curse: 5% less magic damage taken for 8 sec.
TaurenHordeEndurance: +5% health. War Stomp: stun nearby enemies. Plainsrunning: run speed that builds while you run (2% a stack, up to 60%; not on mounts).
TrollHordeBerserking: faster attacks and casts for 15 sec. Beast Slaying: +5% damage to Beasts.
Skyborne (Windshaper)HordeWind Blessed: +2% attack and casting speed. Elemental Insight: +5% damage to Elementals. Walk on Air. Skysight: +15% run speed for 15 sec (+30% while Charged from an elemental convergence; Charged ends when you enter a raid). Paid race.

These are small edges, about 1 to 2 percent. Play the race you enjoy and the side your friends are on. Skyborne needs the paid Skyborne Heroic Pack.

Quick tips

Play it better

Downrank Chain Heal

Lower ranks are much cheaper and often enough.

Totems last 5 minutes

Drop them once per pull with a Call spell, and recall them for mana.

Water Shield, not Lightning Shield

Only one shield at a time. Water Shield is the healer's pick.

Stand in range of everyone

Chain Heal jumps between people close together.

Troubleshooting

When something seems off

What you seeWhat to do
Totems keep running outThey last 5 min now; use a Call spell to drop them all, and Totemic Call to move them with you.
Out of manaUse Totemic Recall to get 25% of totem mana back, drop Mana Spring, and drink between pulls.
Chain Heal hits the wrong peopleCast it on the most hurt person; it jumps to the next most hurt nearby.
Riptide is missingIt is the 31-point Restoration talent.
Buster, the Bonkr robot sidekick mascot
Buster's tip

Let Bonkr Compass+ call your buttons

Compass+ is built for damage rotations. Use its levelling list while you quest, then turn it off or switch to a healing layout in groups.