Chain Heal. Totems. Never run dry.
The totem healer: Chain Heal, Healing Wave and Mana Tide, with WoW Forever's Water Shield, Mindfulness and the new 31-point Riptide.

Your best heal when several people are hurt.
Riptide heals over time and makes your Chain Heal on that target 25% stronger.
New talent: water globes give you mana when you are hit or crit-healed.
Dwarves can be shamans now, so both sides have them.
Most totems last 5 min (were 2), many with 30-yard range. Totemic Call moves your totems to you, and Totemic Recall picks them up and refunds 25% of their mana.
New Call of the Elements / Ancestors / Spirits: one 3-sec cast puts down up to 4 totems from your totem bar.
A heal over time that also boosts your Chain Heal on that target.
17% of your mana regeneration keeps going while you cast.
| Talent | Tree | Why take it |
|---|---|---|
| Improved Healing Wave | Restoration | Faster Healing Wave. |
| Tidal Focus | Restoration | Cheaper heals. |
| Mindfulness | Restoration | Mana regeneration while casting. |
| Ancestral Healing | Restoration | Crit heals raise armor. |
| Healing Focus | Restoration | Less pushback. |
| Water Shield | Restoration | Mana from hits and crit heals. |
| Tidal Mastery | Restoration | More healing crits. |
| Restorative Totems | Restoration | Stronger Mana Spring and Healing Stream. |
| Mana Tide Totem | Restoration | Mana for your group. |
| Healing Way | Restoration | Stronger Healing Wave. |
| Nature's Swiftness | Restoration | An instant heal. |
| Riptide | Restoration (31) | A heal over time that boosts Chain Heal. |
The only Alliance shaman. Stoneform helps you survive cleave damage.
Berserking gives 15 sec of faster heals when things go wrong.
| Race | Side | Racials |
|---|---|---|
| Dwarf | Alliance | Artisan's Precision: +1% hit with attacks and spells. Stoneform: removes bleeds, poisons and diseases and cuts physical damage taken by 10% for 8 sec. Big Game Hunter: +5% damage to Beasts. |
| Orc | Horde | Blood Fury: +10% attack power and spell power for 15 sec, every 2 minutes. Command: +5% damage for Hunter and Warlock pets. Shatter Curse: 5% less magic damage taken for 8 sec. |
| Tauren | Horde | Endurance: +5% health. War Stomp: stun nearby enemies. Plainsrunning: run speed that builds while you run (2% a stack, up to 60%; not on mounts). |
| Troll | Horde | Berserking: faster attacks and casts for 15 sec. Beast Slaying: +5% damage to Beasts. |
| Skyborne (Windshaper) | Horde | Wind Blessed: +2% attack and casting speed. Elemental Insight: +5% damage to Elementals. Walk on Air. Skysight: +15% run speed for 15 sec (+30% while Charged from an elemental convergence; Charged ends when you enter a raid). Paid race. |
These are small edges, about 1 to 2 percent. Play the race you enjoy and the side your friends are on. Skyborne needs the paid Skyborne Heroic Pack.
Lower ranks are much cheaper and often enough.
Drop them once per pull with a Call spell, and recall them for mana.
Only one shield at a time. Water Shield is the healer's pick.
Chain Heal jumps between people close together.
| What you see | What to do |
|---|---|
| Totems keep running out | They last 5 min now; use a Call spell to drop them all, and Totemic Call to move them with you. |
| Out of mana | Use Totemic Recall to get 25% of totem mana back, drop Mana Spring, and drink between pulls. |
| Chain Heal hits the wrong people | Cast it on the most hurt person; it jumps to the next most hurt nearby. |
| Riptide is missing | It is the 31-point Restoration talent. |

Compass+ is built for damage rotations. Use its levelling list while you quest, then turn it off or switch to a healing layout in groups.