Big heals. Long fights. Never out of mana.
The paladin healer: huge single-target heals on the tank, Holy Shock for emergencies, and new tools in WoW Forever like Oath of Light and Light's Vigil.

Oath of Light on your main tank makes every Holy Light, Flash of Light and Holy Shock on them heal more.
Flash of Light for steady damage, Holy Light for big hits. Use lower ranks to save mana.
Illumination refunds mana when your heals crit, so crit is a mana stat for you.
Judgement does not use up your seal in WoW Forever. Keep a seal up and Judge every time it is ready.
Swear an Oath on one ally for 5 min: your Holy Light, Flash of Light and Holy Shock heal them more.
Put a Vigil on a friend: your next Holy Shock on them has no cooldown and heals their whole party.
Holy Shock and Flash of Light crits make your next Holy Light up to 1 sec faster.
15% or 30% of your mana regeneration keeps going while you cast.
There is no rotation for healing, but this order keeps the tank alive and your mana up.
| Talent | Tree | Why take it |
|---|---|---|
| Healing Light | Holy | +12% healing from Holy Light, Flash of Light and Holy Shock. |
| Spiritual Focus | Holy | Less pushback when you are hit while casting. |
| Reverence | Holy | Mana regeneration keeps going while you cast. |
| Illumination | Holy | Crits give back half the spell's base cost. |
| Holy Power | Holy | Bigger critical heals. |
| Infusion of Light | Holy | Faster Holy Light after a crit. |
| Holy Shock | Holy | An instant heal or damage spell. |
| Divine Favor | Holy | Your next heal is a guaranteed crit. |
| Light's Vigil | Holy | A free, party-wide Holy Shock. |
| Oath of Light | Holy | Bigger heals on one sworn ally. |
| Divine Intellect | Protection | Up to +10% Intellect, so a bigger mana pool. |
The Human Spirit gives +10% Spirit, so more mana comes back between heals.
The only Horde paladin. Will of the Forsaken keeps you healing through fears.
| Race | Side | Racials |
|---|---|---|
| Human | Alliance | Ruthless: +1% crit. The Human Spirit: +10% Spirit. Will to Survive: break out of a stun. Perception: spot stealthed players. |
| Dwarf | Alliance | Artisan's Precision: +1% hit with attacks and spells. Stoneform: removes bleeds, poisons and diseases and cuts physical damage taken by 10% for 8 sec. Big Game Hunter: +5% damage to Beasts. |
| Undead | Horde | Touch of the Grave: your hits can drain health from the target (30% chance for casters, 20% for Paladins, Rogues and Warriors; once every 15 sec). Will of the Forsaken: break fear, charm and sleep. Cannibalize: eat a corpse to heal. |
These are small edges, about 1 to 2 percent. Play the race you enjoy and the side your friends are on. Skyborne needs the paid Skyborne Heroic Pack.
A lower rank of Holy Light heals less but costs much less. Most tank damage does not need your biggest rank.
With Illumination, each crit gives mana back. Gear with spell crit lasts longer.
Oath of Light lasts 5 minutes. Recast it after a wipe or if the tank changes.
Judgement of Wisdom on the boss helps the whole group's mana; Seal of Light helps the tank.
| What you see | What to do |
|---|---|
| Out of mana before the boss dies | Use lower ranks of Holy Light, take Reverence and Illumination, and stop casting heals that will overheal. |
| My casts keep getting pushed back | Take Spiritual Focus, use Concentration Aura, and stand where mobs are not hitting you. |
| Light's Vigil did nothing | The free party heal comes from your next Holy Shock on that target. Holy Shock them to use it. |
| Oath of Light is gone | Only one Oath at a time, and it lasts 5 minutes. Recast it on the tank. |

Compass+ is built for damage rotations. As a healer, use it while you level and solo, then turn it off or switch to a healing layout in groups.