Big two-hander. Holy damage on every swing.
The melee paladin: a slow two-handed weapon, Seal of Command, Judgement on cooldown, and from level 40, seal twisting with Unsealed Wrath.

Seal of Righteousness and Seal of Command both hit harder with a slow weapon.
Judgement keeps your seal in WoW Forever, so press it every time it is ready.
Unsealed Wrath: three hits on Command, switch to Righteousness for one hit, then back.
Judgement does not use up your seal in WoW Forever. Keep a seal up and Judge every time it is ready.
An instant strike for half your weapon damage plus Holy damage. Every paladin uses it, and talents change it for each spec.
Your hits store Echoes of your seal (up to 3, for 15 sec). Hit with a different seal and they all go off. This is Forever's seal twisting.
Holy Strike does 20% more damage and refreshes all your Judgements on the target.
The order the WoW Forever simulator uses for Retribution with Unsealed Wrath. Go down the list and press the first one that is ready.
| Talent | Tree | Why take it |
|---|---|---|
| Benediction | Retribution | Cheaper instant abilities. You cast a lot of them. |
| Improved Judgement | Retribution | Judgement 2 sec sooner, and Judgement is your best button. |
| Conviction | Retribution | +6% crit with spells and attacks. |
| Sanctified Judgement | Retribution | Judgement refunds part of the seal's mana cost: your mana engine. |
| Seal of Command | Retribution | Your main damage seal from level 20. |
| Vengeance | Retribution | Up to +15% Physical and Holy damage after crits. |
| Sacred Arbiter | Retribution | Stronger Holy Strike that keeps your Judgements up. |
| Champion of the Light | Retribution | Spell damage from Intellect and a faster Hammer of Wrath. |
| Unsealed Wrath | Retribution (31) | Seal twisting with Echoes. |
| Improved Seals | Holy | +15% damage from seals and Judgements. |
Artisan's Precision gives +1% hit, so fewer misses on every attack. Stoneform also strips poisons and bleeds.
The only Horde paladin. Touch of the Grave adds a little damage and healing.
| Race | Side | Racials |
|---|---|---|
| Human | Alliance | Ruthless: +1% crit. The Human Spirit: +10% Spirit. Will to Survive: break out of a stun. Perception: spot stealthed players. |
| Dwarf | Alliance | Artisan's Precision: +1% hit with attacks and spells. Stoneform: removes bleeds, poisons and diseases and cuts physical damage taken by 10% for 8 sec. Big Game Hunter: +5% damage to Beasts. |
| Undead | Horde | Touch of the Grave: your hits can drain health from the target (30% chance for casters, 20% for Paladins, Rogues and Warriors; once every 15 sec). Will of the Forsaken: break fear, charm and sleep. Cannibalize: eat a corpse to heal. |
These are small edges, about 1 to 2 percent. Play the race you enjoy and the side your friends are on. Skyborne needs the paid Skyborne Heroic Pack.
Compass+ can't see your Echo stacks during a fight yet. Count three hits on Command, then switch.
The Holy Shock build is the other Retribution option: one seal, plus Holy Shock and Consecration.
Judge Wisdom when no one else is, and twist less on trash. Save full twisting for bosses.
Retribution Aura while levelling, or whatever your raid leader assigns in groups.
| What you see | What to do |
|---|---|
| My Echoes never go off | They fire only on a hit with a different seal, and misses, dodges and parries do not count. |
| No Echo on my buff bar | You need level 40 and Unsealed Wrath, and the hit has to land. |
| Out of mana every pull | Take Sanctified Judgement, Judge Wisdom, and do not twist on easy mobs. |
| Compass+ never asks me to Judge | Update Compass+ to 1.4.8 or newer. It follows your seal from your casts. |

Compass+ shows the next button, follows your seal from your casts, and has a levelling list for paladins. Type /cplus why to see why it picked a spell.