Pure arcane power. Watch your mana.
WoW Forever turns Arcane into a real damage spec: the new Arcane Blast, Arcane Wrath and Missile Barrage, then Arcane Power at 40.

Each cast gives you spell damage (up to 4 stacks) but doubles its own mana cost. Do not stack it forever.
Your spells can make the next Arcane Missiles cheaper and faster. Use the proc.
Your 31-point talent: a big damage burst for bosses.
A new trained spell that counts as both Fire and Frost.
50% of your mana regeneration keeps going while you cast (was 30%).
New spells from talents: Arcane Blast stacks spell damage; Arcane Wrath hits harder the more mana you have.
Fast, cheap Arcane Missiles after your other spells.
The order the WoW Forever simulator uses for Arcane.
| Talent | Tree | Why take it |
|---|---|---|
| Improved Channeling | Arcane | Better Arcane Missiles. |
| Arcane Concentration | Arcane | Free spells after hits. |
| Missile Barrage | Arcane | Fast, cheap Arcane Missiles. |
| Arcane Blast | Arcane | A stacking nuke. |
| Arcane Wrath | Arcane | A nuke that scales with your mana. |
| Arcane Meditation | Arcane | Mana regeneration while casting. |
| Presence of Mind | Arcane | An instant cast. |
| Arcane Mind | Arcane | More mana. |
| Arcane Instability | Arcane | More damage and crit. |
| Arcane Power | Arcane (31) | A damage burst. |
Eureka! (more damage, cheaper spells) and +5% mana, the best fit for Arcane.
Berserking gives 15 sec of faster casts. Undead is close.
| Race | Side | Racials |
|---|---|---|
| Human | Alliance | Ruthless: +1% crit. The Human Spirit: +10% Spirit. Will to Survive: break out of a stun. Perception: spot stealthed players. |
| Gnome | Alliance | Eureka!: 10% more damage and cheaper abilities for 8 sec (also boosts Power Word: Shield). Expansive Mind: +5% maximum mana (rage for Warriors, energy for Rogues). Escape Artist: break out of roots and slows. |
| Skyborne (High Order) | Alliance | Wind Blessed: +2% attack and casting speed. Elemental Insight: +5% damage to Elementals. Walk on Air. Read Leyline: +50% mana and health regeneration for 15 sec (+100% while Attuned from a Ley Line; Attuned ends when you enter a raid). Paid race. |
| Orc | Horde | Blood Fury: +10% attack power and spell power for 15 sec, every 2 minutes. Command: +5% damage for Hunter and Warlock pets. Shatter Curse: 5% less magic damage taken for 8 sec. |
| Undead | Horde | Touch of the Grave: your hits can drain health from the target (30% chance for casters, 20% for Paladins, Rogues and Warriors; once every 15 sec). Will of the Forsaken: break fear, charm and sleep. Cannibalize: eat a corpse to heal. |
| Troll | Horde | Berserking: faster attacks and casts for 15 sec. Beast Slaying: +5% damage to Beasts. |
These are small edges, about 1 to 2 percent. Play the race you enjoy and the side your friends are on. Skyborne needs the paid Skyborne Heroic Pack.
Its cost doubles each stack. Let the stacks drop when your mana gets low.
Arcane Wrath scales with your maximum mana. Gnomes get +5% mana.
If you dip into Fire, PoM makes a big Pyroblast instant.
Conjure them before the boss and use them during Arcane Power.
| What you see | What to do |
|---|---|
| Out of mana every pull | Drink between pulls, use Mage Armor, use your wand on low-health mobs, and Evocation if you have it. |
| Everything hits me | Frost Nova, then step back. Ice Barrier and Mana Shield buy time. Let the tank build threat in groups. |
| Arcane Blast is too expensive | It doubles its cost per stack. Stop at 2 to 3 stacks on long fights. |
| Missile Barrage never shows | It comes from Arcane Blast, Arcane Wrath, Fireball and Frostbolt hits. |

Compass+ shows your next spell and tracks your own buffs from your casts. Add procs like Missile Barrage to the game's Cooldown Manager so Compass+ can see them. Type /cplus why to see why it picked a spell.