Big crits. Bigger Pyroblasts.
The crit mage: Fireball, Scorch, Ignite and Combustion, with WoW Forever's Heating Up, which turns your crits into fast Pyroblasts.

Heating Up: Fireball, Frostfire Bolt, Fire Blast and Scorch crits make your next Pyroblast up to 75% faster.
Keep the Fire Vulnerability debuff up with Scorch on bosses.
Your 31-point talent: a big crit burst. Use it with Heating Up.
A new trained spell that counts as both Fire and Frost.
50% of your mana regeneration keeps going while you cast (was 30%).
Orcs can be mages now, alongside Undead, Trolls, Humans and Gnomes.
Stack up to 3 times from crits to speed up your next Pyroblast.
It now also slows enemies by 50%.
The order the WoW Forever simulator uses for Fire.
| Talent | Tree | Why take it |
|---|---|---|
| Incineration | Fire | More crits (now Ice Lance and Arcane Blast too). |
| Accelerant | Fire | Faster casts. |
| Ignite | Fire | Your crits burn. |
| Pyroblast | Fire | A big opener. |
| Improved Scorch | Fire | Scorch adds Fire Vulnerability. |
| Heating Up | Fire | Faster Pyroblast after crits. |
| Master of Elements | Fire | Mana back on crits. |
| Critical Mass | Fire | More fire crit. |
| Blast Wave | Fire | Area damage and a slow. |
| Fire Power | Fire | More fire damage. |
| Combustion | Fire (31) | A crit burst. |
Eureka! lines up with your burst and +5% mana. Human is a fine second.
Berserking with Combustion. Undead is close.
| Race | Side | Racials |
|---|---|---|
| Human | Alliance | Ruthless: +1% crit. The Human Spirit: +10% Spirit. Will to Survive: break out of a stun. Perception: spot stealthed players. |
| Gnome | Alliance | Eureka!: 10% more damage and cheaper abilities for 8 sec (also boosts Power Word: Shield). Expansive Mind: +5% maximum mana (rage for Warriors, energy for Rogues). Escape Artist: break out of roots and slows. |
| Skyborne (High Order) | Alliance | Wind Blessed: +2% attack and casting speed. Elemental Insight: +5% damage to Elementals. Walk on Air. Read Leyline: +50% mana and health regeneration for 15 sec (+100% while Attuned from a Ley Line; Attuned ends when you enter a raid). Paid race. |
| Orc | Horde | Blood Fury: +10% attack power and spell power for 15 sec, every 2 minutes. Command: +5% damage for Hunter and Warlock pets. Shatter Curse: 5% less magic damage taken for 8 sec. |
| Undead | Horde | Touch of the Grave: your hits can drain health from the target (30% chance for casters, 20% for Paladins, Rogues and Warriors; once every 15 sec). Will of the Forsaken: break fear, charm and sleep. Cannibalize: eat a corpse to heal. |
| Troll | Horde | Berserking: faster attacks and casts for 15 sec. Beast Slaying: +5% damage to Beasts. |
These are small edges, about 1 to 2 percent. Play the race you enjoy and the side your friends are on. Skyborne needs the paid Skyborne Heroic Pack.
Every crit feeds Ignite, Heating Up and Master of Elements.
Keep Fire Vulnerability up, but do not spend the whole fight on Scorch.
Big crits pull aggro. Let the tank lead.
Some bosses resist fire. Keep a Frost talent build saved for them.
| What you see | What to do |
|---|---|
| Out of mana every pull | Drink between pulls, use Mage Armor, use your wand on low-health mobs, and Evocation if you have it. |
| Everything hits me | Frost Nova, then step back. Ice Barrier and Mana Shield buy time. Let the tank build threat in groups. |
| Pyroblast feels slow | Cast it when Heating Up has stacks, or with Presence of Mind. |
| Resisted a lot | Get spell hit; Fire bosses may need Frost instead. |

Compass+ shows your next spell. Add procs like Heating Up to the game's Cooldown Manager so Compass+ can see them in combat. Type /cplus why to see why it picked a spell.