One huge weapon. Mortal Strike everything.
The two-handed warrior: big single hits, Overpower and Rend, and new WoW Forever talents like Spearing Strike, Bloodthrill and Weaponmaster.

Arms hits are based on weapon damage, so the slowest, hardest-hitting two-hander wins.
With Bloodthrill, hits on a target with your Rend can let you Overpower. Keep Rend up.
Your 31-point talent and your best button. Use it on cooldown.
New: after you kill an enemy that gives experience, Victory Rush hits and heals you for 10% of your health. Great for levelling.
It is a spell at level 14 now, not a talent: you keep up to 10 rage when you switch stance.
Dual wielders get the off-hand hit too.
Shield Wall and Retaliation are on 15-minute cooldowns (were 30). Shield Wall cuts all damage by 60% for 12 sec.
One talent for every weapon: axes and polearms +1% crit, maces and staves ignore 3% armor, swords get extra attacks.
New strike for 75% weapon damage, double against Giants, Dragonkin and mounted targets (and it dismounts them).
The order the WoW Forever simulator uses for Arms. Cooldowns first, then go down the list.
| Talent | Tree | Why take it |
|---|---|---|
| Improved Rend | Arms | 12% more Rend damage. |
| Improved Overpower | Arms | More Overpower crits. |
| Deep Wounds | Arms | Your crits make the target bleed. |
| Two-Handed Weapon Specialization | Arms | +6% damage with two-handers (3 ranks now). |
| Spearing Strike | Arms | An extra strike, strongest on Giants and Dragonkin. |
| Bloodthrill | Arms | Hits on targets with your Rend can enable Overpower. |
| Weaponmaster | Arms | One bonus for whatever weapon you use. |
| Sweeping Strikes | Arms | Hit a second target. |
| Improved Slam | Arms | A better Slam (moved to Arms). |
| Mortal Strike | Arms (31) | Your big hit; it also cuts healing on the target. |
| Cruelty | Fury | +5% crit. |
Artisan's Precision gives +1% hit, so fewer misses on every attack. It beats Human's 1% crit for raiding.
Blood Fury (+10% attack power every 2 minutes) lines up with your big hits. Troll is almost as good.
| Race | Side | Racials |
|---|---|---|
| Human | Alliance | Ruthless: +1% crit. The Human Spirit: +10% Spirit. Will to Survive: break out of a stun. Perception: spot stealthed players. |
| Dwarf | Alliance | Artisan's Precision: +1% hit with attacks and spells. Stoneform: removes bleeds, poisons and diseases and cuts physical damage taken by 10% for 8 sec. Big Game Hunter: +5% damage to Beasts. |
| Night Elf | Alliance | Elune's Light: +10% crit for 15 sec. Shadowmeld: hide when standing still. Quickness: +1% dodge and a little extra run speed. |
| Gnome | Alliance | Eureka!: 10% more damage and cheaper abilities for 8 sec (also boosts Power Word: Shield). Expansive Mind: +5% maximum mana (rage for Warriors, energy for Rogues). Escape Artist: break out of roots and slows. |
| Skyborne (High Order) | Alliance | Wind Blessed: +2% attack and casting speed. Elemental Insight: +5% damage to Elementals. Walk on Air. Read Leyline: +50% mana and health regeneration for 15 sec (+100% while Attuned from a Ley Line; Attuned ends when you enter a raid). Paid race. |
| Orc | Horde | Blood Fury: +10% attack power and spell power for 15 sec, every 2 minutes. Command: +5% damage for Hunter and Warlock pets. Shatter Curse: 5% less magic damage taken for 8 sec. |
| Undead | Horde | Touch of the Grave: your hits can drain health from the target (30% chance for casters, 20% for Paladins, Rogues and Warriors; once every 15 sec). Will of the Forsaken: break fear, charm and sleep. Cannibalize: eat a corpse to heal. |
| Tauren | Horde | Endurance: +5% health. War Stomp: stun nearby enemies. Plainsrunning: run speed that builds while you run (2% a stack, up to 60%; not on mounts). |
| Troll | Horde | Berserking: faster attacks and casts for 15 sec. Beast Slaying: +5% damage to Beasts. |
| Skyborne (Windshaper) | Horde | Wind Blessed: +2% attack and casting speed. Elemental Insight: +5% damage to Elementals. Walk on Air. Skysight: +15% run speed for 15 sec (+30% while Charged from an elemental convergence; Charged ends when you enter a raid). Paid race. |
These are small edges, about 1 to 2 percent. Play the race you enjoy and the side your friends are on. Skyborne needs the paid Skyborne Heroic Pack.
It heals 10% of your health after a kill. You will rarely need to eat.
Tactical Mastery keeps 10 rage, so swapping to Battle Stance for Overpower is cheap.
Mobs flee at low health. Hamstring them, or they bring friends.
Weaponmaster rewards one weapon type. Use the same type as you level up.
| What you see | What to do |
|---|---|
| Always out of rage | Pull with Charge, take Anger Management, and stop using Heroic Strike unless rage is near full. |
| Overpower never lights up | It needs a dodge or (with Bloodthrill) your Rend on the target. Keep Rend up. |
| Dying on every pull | Victory Rush after kills, Thunder Clap to slow packs, and pull one at a time. |
| Whirlwind is greyed out | It needs Berserker Stance (level 30 quest). |

Compass+ shows your next button and the warrior levelling list. It can see Execute, Overpower and Victory Rush light up by themselves. Type /cplus why to see why it picked a spell.