Shield up. You are the wall.
The warrior tank: Defensive Stance, Shield Block, Revenge and Shield Slam, with new WoW Forever tools like Vanguard, Master of Defense and a stronger Shield Wall.

In WoW Forever it lasts 7 sec and blocks 2 attacks. Blocks give rage and open Revenge.
Cheap, strong threat, and it lights up after your blocks, dodges and parries.
You can use it in Defensive Stance now, so packs are easier to hold.
New: after you kill an enemy that gives experience, Victory Rush hits and heals you for 10% of your health. Great for levelling.
It is a spell at level 14 now, not a talent: you keep up to 10 rage when you switch stance.
Dual wielders get the off-hand hit too.
Shield Wall: 60% less of all damage for 12 sec, 15-min cooldown. Shield Block blocks 2 attacks. Taunt every 8 sec.
Charge from Defensive Stance.
Rage from dodges and parries, and every attack costs 1 rage less.
The order the WoW Forever simulator uses for a warrior tank.
| Talent | Tree | Why take it |
|---|---|---|
| Shield Specialization | Protection | More blocks, and blocks give rage. |
| Anticipation | Protection | More Defense. |
| Improved Revenge | Protection | 20% more Revenge damage. |
| Improved Thunder Clap | Protection | A stronger Thunder Clap (moved here from Arms). |
| Last Stand | Protection | Temporary extra health. |
| Master of Defense | Protection | Rage from dodges and parries with a shield. |
| Defiance | Protection | More threat. |
| Vanguard | Protection | Charge in Defensive Stance. |
| Focused Rage | Protection | Attacks cost 1 rage less. |
| Improved Shield Wall | Protection | Shield Wall 5.5 minutes sooner. |
| Bastion | Protection | +2% damage with a shield. |
| Shield Slam | Protection (31) | Big threat strike; it hits much harder in WoW Forever. |
Stoneform is a free 10% physical damage cut for 8 sec, and +1% hit keeps threat flowing.
Endurance gives +5% health, and War Stomp stuns a pack when things go wrong.
| Race | Side | Racials |
|---|---|---|
| Human | Alliance | Ruthless: +1% crit. The Human Spirit: +10% Spirit. Will to Survive: break out of a stun. Perception: spot stealthed players. |
| Dwarf | Alliance | Artisan's Precision: +1% hit with attacks and spells. Stoneform: removes bleeds, poisons and diseases and cuts physical damage taken by 10% for 8 sec. Big Game Hunter: +5% damage to Beasts. |
| Night Elf | Alliance | Elune's Light: +10% crit for 15 sec. Shadowmeld: hide when standing still. Quickness: +1% dodge and a little extra run speed. |
| Gnome | Alliance | Eureka!: 10% more damage and cheaper abilities for 8 sec (also boosts Power Word: Shield). Expansive Mind: +5% maximum mana (rage for Warriors, energy for Rogues). Escape Artist: break out of roots and slows. |
| Skyborne (High Order) | Alliance | Wind Blessed: +2% attack and casting speed. Elemental Insight: +5% damage to Elementals. Walk on Air. Read Leyline: +50% mana and health regeneration for 15 sec (+100% while Attuned from a Ley Line; Attuned ends when you enter a raid). Paid race. |
| Orc | Horde | Blood Fury: +10% attack power and spell power for 15 sec, every 2 minutes. Command: +5% damage for Hunter and Warlock pets. Shatter Curse: 5% less magic damage taken for 8 sec. |
| Undead | Horde | Touch of the Grave: your hits can drain health from the target (30% chance for casters, 20% for Paladins, Rogues and Warriors; once every 15 sec). Will of the Forsaken: break fear, charm and sleep. Cannibalize: eat a corpse to heal. |
| Tauren | Horde | Endurance: +5% health. War Stomp: stun nearby enemies. Plainsrunning: run speed that builds while you run (2% a stack, up to 60%; not on mounts). |
| Troll | Horde | Berserking: faster attacks and casts for 15 sec. Beast Slaying: +5% damage to Beasts. |
| Skyborne (Windshaper) | Horde | Wind Blessed: +2% attack and casting speed. Elemental Insight: +5% damage to Elementals. Walk on Air. Skysight: +15% run speed for 15 sec (+30% while Charged from an elemental convergence; Charged ends when you enter a raid). Paid race. |
These are small edges, about 1 to 2 percent. Play the race you enjoy and the side your friends are on. Skyborne needs the paid Skyborne Heroic Pack.
With Vanguard you Charge in Defensive Stance: instant rage and threat.
Ask DPS to wait for 2 to 3 Sunders, or one Shield Slam, before going all out.
Taunt comes back every 8 sec now. Use it the moment a mob leaves you.
It only reaches enemies within 10 yards in WoW Forever.
| What you see | What to do |
|---|---|
| No rage at the start | Charge in, Bloodrage before the pull, and take Shield Specialization and Master of Defense. |
| Losing packs | Thunder Clap and Demoralizing Shout first, then Cleave, then tab-Sunder. |
| Revenge never lights up | It needs a block, dodge or parry. Keep Shield Block up. |
| Taking huge hits | Use Shield Block before big swings, and save Shield Wall for the worst of them. |

Compass+ shows your next tank button, including Revenge when it lights up, and keeps Shield Wall and Last Stand in its defensive row. Type /cplus why to see why it picked a spell.