Two weapons. Never stop swinging.
The dual-wield warrior: Bloodthirst, Whirlwind with both weapons, Flurry, and new WoW Forever talents like Reckless Swings and Gore Drinker.

Two weapons miss a lot. Furious Precision and +hit gear come first.
In WoW Forever Whirlwind hits with your off-hand too. Use it on cooldown, even on one target.
Your 31-point talent: strong hit that also heals you a little.
New: after you kill an enemy that gives experience, Victory Rush hits and heals you for 10% of your health. Great for levelling.
It is a spell at level 14 now, not a talent: you keep up to 10 rage when you switch stance.
Dual wielders get the off-hand hit too.
Shield Wall and Retaliation are on 15-minute cooldowns (were 30). Shield Wall cuts all damage by 60% for 12 sec.
Flurry no longer needs Enrage, and it is 3 ranks for 30% faster attacks.
Reckless Swings: your next 4 swings give 5 extra rage. Gore Drinker: rage abilities make your next 3 hits heal you.
The order the WoW Forever simulator uses for Fury. Death Wish and Recklessness go with your trinkets.
| Talent | Tree | Why take it |
|---|---|---|
| Cruelty | Fury | +5% crit. |
| Unbridled Wrath | Fury | Hits give extra rage more often. |
| Lingering Rage | Fury | Rage drains 2 sec later out of combat. |
| Furious Precision | Fury | +4% off-hand hit. |
| Enrage | Fury | More damage after you take a crit. |
| Dual Wield Specialization | Fury | Stronger off-hand and more rage from it. |
| Reckless Swings | Fury | Extra rage from your next 4 swings. |
| Death Wish | Fury | More damage; you take 5% more. |
| Gore Drinker | Fury | Small heals on your next hits. |
| Flurry | Fury | 30% faster attacks after a crit. |
| Bloodthirst | Fury (31) | Your main strike. |
Artisan's Precision gives +1% hit, so fewer misses on every attack. Dual wielding misses a lot, so hit is worth the most here.
Blood Fury every 2 minutes. Troll Berserking (15 sec of faster swings) is close behind.
| Race | Side | Racials |
|---|---|---|
| Human | Alliance | Ruthless: +1% crit. The Human Spirit: +10% Spirit. Will to Survive: break out of a stun. Perception: spot stealthed players. |
| Dwarf | Alliance | Artisan's Precision: +1% hit with attacks and spells. Stoneform: removes bleeds, poisons and diseases and cuts physical damage taken by 10% for 8 sec. Big Game Hunter: +5% damage to Beasts. |
| Night Elf | Alliance | Elune's Light: +10% crit for 15 sec. Shadowmeld: hide when standing still. Quickness: +1% dodge and a little extra run speed. |
| Gnome | Alliance | Eureka!: 10% more damage and cheaper abilities for 8 sec (also boosts Power Word: Shield). Expansive Mind: +5% maximum mana (rage for Warriors, energy for Rogues). Escape Artist: break out of roots and slows. |
| Skyborne (High Order) | Alliance | Wind Blessed: +2% attack and casting speed. Elemental Insight: +5% damage to Elementals. Walk on Air. Read Leyline: +50% mana and health regeneration for 15 sec (+100% while Attuned from a Ley Line; Attuned ends when you enter a raid). Paid race. |
| Orc | Horde | Blood Fury: +10% attack power and spell power for 15 sec, every 2 minutes. Command: +5% damage for Hunter and Warlock pets. Shatter Curse: 5% less magic damage taken for 8 sec. |
| Undead | Horde | Touch of the Grave: your hits can drain health from the target (30% chance for casters, 20% for Paladins, Rogues and Warriors; once every 15 sec). Will of the Forsaken: break fear, charm and sleep. Cannibalize: eat a corpse to heal. |
| Tauren | Horde | Endurance: +5% health. War Stomp: stun nearby enemies. Plainsrunning: run speed that builds while you run (2% a stack, up to 60%; not on mounts). |
| Troll | Horde | Berserking: faster attacks and casts for 15 sec. Beast Slaying: +5% damage to Beasts. |
| Skyborne (Windshaper) | Horde | Wind Blessed: +2% attack and casting speed. Elemental Insight: +5% damage to Elementals. Walk on Air. Skysight: +15% run speed for 15 sec (+30% while Charged from an elemental convergence; Charged ends when you enter a raid). Paid race. |
These are small edges, about 1 to 2 percent. Play the race you enjoy and the side your friends are on. Skyborne needs the paid Skyborne Heroic Pack.
A fast off-hand gives more rage and more Flurry uptime. A slow main hand hits harder.
Heroic Strike replaces a swing. Only queue it when you have rage to spare.
It hits with both weapons now, so it is worth pressing even in single-target fights.
Fury pulls threat. Let the tank build up for a few seconds before Death Wish.
| What you see | What to do |
|---|---|
| Missing all the time | You need hit: Furious Precision, Dwarf or hit gear. Two weapons miss more. |
| Rage starved | Use Reckless Swings and Bloodrage, and stop queueing Heroic Strike. |
| Pulling aggro | Wait for the tank, use Death Wish a bit later, and switch targets less. |
| Bloodthirst is missing | It is the 31-point Fury talent, from level 40. |

Compass+ shows your next button and tracks your own buffs from your casts (the game hides them in combat). Type /cplus why to see why it picked a spell.